Locke's Gambit

Locke’s Gambit was created in collaboration with IEEE TryEngineering, an initiative inspiring the next generation of engineers through STEM learning. This puzzle strategy game takes place aboard a microchip fabrication ship in the distant future. Players explore a distant star system while researching materials, building supply chains, designing chips, and fabricating wafers, mastering the science and engineering of microchip fabrication along the way.

Maker:
Grade:
5-8 9-12
Subject:
Information Tech Technology Education Science Math

About This Game

Locke’s Gambit is an electrical engineering puzzle strategy game set on a space-fairing microchip fabrication ship in the distant future. Through a series of challenges, players explore the microchip creation process. They will source and research new materials, build a supply chain, design chips, and fabricate wafers. They will explore a distant star system while mastering the science and engineering concepts associated with chip fabrication. 



Learners will:

  • Construct microchip designs using metal, vias, n- and p-type semiconductors, and gates to create diodes and transistors
  • Test different design solutions to solve problems and build understanding 
  • Analyze different supply chain routes, balancing costs to efficiently secure the materials needed to produce microchips
  • Investigate the physical properties of semiconductors and learn how they are tested and used alongside conductors and insulators
  • Develop their understanding of how semiconductor devices are manufactured, including the associated materials, technologies, and processes

Educational Standards

PS1.A: Structure and Properties of Matter - The changes of state that occur with variations in temperature or pressure can be described and predicted using these models of matter. (MS-PS1-4)

PS1.B: Chemical Reactions - Substances react chemically in characteristic ways. In a chemical process, the atoms that make up the original substances are regrouped into different molecules, and these new substances have different properties from those of the reactants. (MS-PS1-3) (Note: This Disciplinary Core Idea is also addressed by MS-PS1-2 and MS-PS1-5.)

ETS1.B: Developing Possible Solutions - A solution needs to be tested, and then modified on the basis of the test results, in order to improve it. (secondary to MS-PS1-6)

Structure and Function - Structures can be designed to serve particular functions by taking into account properties of different materials, and how materials can be shaped and used. (MS-PS1-3)

Interdependence of Science, Engineering, and Technology - Engineering advances have led to important discoveries in virtually every field of science, and scientific discoveries have led to the development of entire industries and engineered systems. (MS-PS1-3)

Influence of Science, Engineering and Technology on Society and the Natural World - The uses of technologies and any limitations on their use are driven by individual or societal needs, desires, and values; by the findings of scientific research; and by differences in such factors as climate, natural resources, and economic conditions. Thus technology use varies from region to region and over time. (MS-PS1-3)

HS-PS1-2 Matter and its Interactions - Construct and revise an explanation for the outcome of a simple chemical reaction based on the outermost electron states of atoms, trends in the periodic table, and knowledge of the patterns of chemical properties.

HS-ETS1-3 Engineering Design - Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.

Game Trailer

Screenshots